Affirming your project's sonic intention is my passion. I'm a NAPPA-winning Audio Engineer & Sound Designer who's worked across music, television, film & games. Video Game Credits: CoD: Warzone/Mobile/Vanguard, Genshin Impact, EASFC 24, League of Legends Music Credits: Anuel AA, Rod Wave, Ozuna, Rodney "Darkchild" Jerkins, Jac Ross & more.
After a brief stint studying electrical engineering at Florida State University, Anthony graduated as the class of 2018 Valedictorian from the Florida Institute of Recording, Sound and Technology, where he obtained his certificate in the Recording Arts and Show Production.
As a student, Anthony landed an internship at TSM Studio in Orlando, Florida, where he began to study under the tutelage of John LaRosa (B.o.B., Plies, Rod Wave). Anthony was eventually promoted to Staff Engineer and went on to contribute to a multitude of projects spanning music, film, and educational content. After three years, he relocated to Miami to work as a General Assistant at the world-famous Criteria Recording Studios.
Anthony eventually departed Criteria Recording Studios to shift his focus towards game audio. He went on to complete a Wwise Implementation course with the School of Video Game Audio and was named the "Featured Graduate" for his course studies completed in 2021.
Shortly after completing his studies, Anthony worked as a Dialogue Editor for the Formosa Group's Interactive department where he contributed to critically-acclaimed AAA game franchises such as "Call of Duty", "League of Legends", "Forspoken", "Genshin Impact", "FIFA 23", "EA Sports FC 24", "Microsoft Flight Simulator" and "New World" amongst many others.